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Tournament Rules 

Structure

Game Structure

  • Games will start on time or within 5 minutes of the previous game ending. You should be arriving before your game is slotted to start. 

  • Teams play with a max of 6 players on, including a goalie each. There must be at least TWO women and/or non-binary players on the court at all times. 

  • Games are played in two 20-minute halves with a running clock. At the half the teams switch sides. Teams always switch defending goals after each half but NOT after the second half and before overtime. 

  • The clock is always stopped during water breaks and timeouts. If there is a 1 or 2 goal differential (not tied, however) during the last two minutes of the second half- the clock is stopped. If the game is tied or if there is a differential of 3 goals or more there is no stoppage.

  • The clock can also be stopped at the ref’s discretion (ex. Medical needs).

  • Each team is permitted to take one thirty-second time out per game. 

  • There is a maximum break of 5 minutes between halves, and between regulation and over-time. 

  • Each team is guaranteed 2 games for seeding and one playoff game. Playoffs will occur in a straight bracket style once teams are seeded.

  • Seeding will be decided first by record, followed by total goals scored.

 

Overtime (OT)

  • If the game is tied at the end of the 2nd half, a 5 minute sudden-death over-time (running clock) will be played, wherein the first team to score wins and ends the game. The teams do not switch sides for overtime. If a winner is not determined in the OT, a shootout commences. 

  • Shootouts: This shoot out format will be followed for all regulation and playoff games if no winner is declared in overtime. 

    • Teams will select 3 players to shoot, and at least 1 of these 3 shooters must be female or non-binary

  • If no winner is declared after each team's 3 shooters, teams will shoot back and forth in single rounds of sudden death until a winner is declared.

  • Shoot-Out Format past first 3 shooters:

    • For every 3 shooters after the initial 3, at least 1 must be female or non-binary. 

    • Teams match the roster size and make-up of the smaller team. For example, one team only has 3 women and the other team has 6, the team with 6 only has to have 3 of their women shoot. Regarding your entire roster that day - all of your players have to shoot before you can repeat a player (male or female), however, if one team has 10 people present and the other team has 14, the team with 14 can repeat players after 10 shooters. ​​

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FACE-OFFS

  • Face-offs occur at the center of the court/rink at the beginning of each period and after each goal is scored. Refs have the discretion to call face-offs when play is stopped, and such face-offs should occur near where play had stopped, unless otherwise provided for in these rules. Players line up for face-offs behind the ball on the side of the court closest to their own goal (on-sides). All face-offs shall be knock hockey style in which each player taking the face-off must first hit the ground then each other’s stick 3 times before making a play for the ball.

 

BRINGING A BALL INBOUNDS

  • At any non-rink venue (without “boards” completely containing the playing surface): 

    • The ball must be on or behind the out of bounds line when being brought in from the sidelines, then you bring it back into bounds. The player in-bounding does not have to be behind the out-of- bounds line, only the ball. 

    • The ball must be passed or shot into bounds; it cannot be carried in from out of bounds. 

    • A player in-bounding the ball may shoot the ball anywhere within the playing area, INCLUDING ON GOAL, directly or deflected. 

    • Opponents of players bringing a ball into bounds/goalies bringing balls into play are to be no closer than 6 feet from the ball while the ball is being in-bounded (that includes the player and his/her stick, of course). 

  • Players, including goalies, have 5 seconds from the time the ball is set by the referee to bring the ball into bounds or into play; if they do not bring the ball into play within 5 seconds the referee may reverse possession. 

  • When the ball comes to rest in an area that is in-bounds but in or near an obstruction which the referee considers problematic or potentially dangerous, then the referee may stop play to conduct a face-off or the referee may give possession over to the first player to contact the ball. When given possession, the ball is to be in- bounded from a spot nearest to where it became unplayable. 

  • At a rink venue with continuous boards enclosing the playing surface: 

    • When possession is given to a team, the ball must be introduced into play no closer to the opponent’s goal than the blue line nearest the opponent’s goal.

    • Opponents must not be closer than 3 feet from the person “in- bounding” the ball. 

    • Once the in-bounder touches the ball, it is in play. Thus, shots on goal from in-bounding at a rink venue are allowed. 

  • Inbounding after ball leaves rink NOT over the sideline:

    • The dugouts on the west court are out of bounds. Any time the ball enters one of the 2 dugouts, the ref will blow the whistle immediately and possession will change from the team who last touched the ball before it went into the dugout, to the other team. (The same as out of bounds on the sideline) The team awarded the ball will inbound it from the entrance to the dugout which the ball originally entered. The ref will start the countdown from 5, the same as when a ball is inbounded from the sideline. 

    • Either door on the west court: if the ball goes out of bounds, the possession will change to the team who did not touch it last. The ball shall be inbounded from an area as close as possible to the point at which the ball went out with the inbounding team receiving six feet from the defending team in order to play the ball back in. The referee will give the standard 5 second count in which the ball must be played before possession is changed. 

    • Turned up fences on any court: if the ball goes out of the court and the referee can clearly determine the team the ball went off of, the opposite team shall inbound the ball as close as possible to the location the ball went out and shall be afforded six feet of room to bring the ball in. The referee will give the standard 5 second count in which the ball must be played before possession is changed.

  • Trees: If the ball hits any tree, it is not out of play unless the following scenario occurs: the ball hits the tree above one of the goals, and falls directly into the net without touching another player (other than the goalie -- basically, if it falls of his or her back), that will not be counted as a goal. Otherwise, the game will not be paused. 

  • If the referee cannot determine possession, then a faceoff shall occur at the closest safe spot; the faceoff must occur between the two goal lines. 

 

GOALIE SAFETY

  • If an attacking player initiates any contact with a goalkeeper, incidental or otherwise, while the goalkeeper is in the goal crease, and a goal is scored, the goal will be disallowed. 

  • If an attacking player initiates any contact, other than incidental contact, with the goalkeeper, while the goalkeeper is outside of the goal crease, and a goal is scored, the goal will be disallowed. 

  • In all cases in which an attacking player initiates other than incidental contact with a goalkeeper, whether or not the goalkeeper is inside or outside the goal crease, and whether or not a goal is scored, this action will be considered a foul by the attacking player. 

  • If the goalie initiates contact outside of the goal crease and a goal is scored, that goal is allowed. 

  • Only goalies can call water breaks. Goalies can only call for water breaks when their team has possession in their own zone or on a goalie ball (for either team).

 

GROUND PLAY​

  • A player may drop down to 1 or both knees in order to block a shot or an inbound. 

 

GOALIES AND BALLS​

  • Goalies may not cover, freeze, glove or close their hand on the ball unless they are within their crease (fully or partially). Thus, goalies can’t run to mid-court and cover the ball. 

  • Goalies may not play the ball forward with their hand or glove. If a goalie gloves or grabs the ball, he or she has roughly three seconds to either drop it where they grabbed the ball or drop it behind the goal line. If they hold on to the ball, the ball will be frozen and there will be a whistle. 

  • The ball is frozen when the goalie covers the ball with his or her glove or any part of their body and the ref determines that the goalie does not intend to play the ball further. At this point the ref blows the whistle to stop play. After the whistle, the goalie must hand off the ball to their defense behind the goal line. At this point the ref will begin counting down from 5 seconds until the player either passes the ball into play, or stickhandles across the plane of the goal line. When the player does either of these two options, the ball is immediately "live" and in play. The ball will also become “live” once the ref countdown reaches zero and the other team can then cross the goal line to try and get the ball. To be clear- the goalie can no longer play the ball forward; it must be dropped behind the goal line and restarted by a teammate. 

  • When outside their crease, goalies are subject to all rules governing the play of regular (non-goalie) players and may only play the ball with the stick and feet. This means they cannot slide prone, raise their sticks above their waist, etc. Even while in the crease, the goalie may not shoot/pass the ball above the cross bar or while playing the ball have their stick go above their knee. 

 

NETS – CREASES

  • Creases and nets shall be consistent at all playing locations. Goals are regulation 6-feet x 4-feet x 2-feet. Creases have a 4 foot radius from the center of the goal along the goal line. 

  • A goal shall be disallowed if any body part of a member of the offending team is in or touching the crease when the ball crosses the goal line.

  • No attacking player can be in or have contact with the goal crease at any time, including their stick, except that a stick is allowed to be inside the crease when the ball enters the crease as long as it is not making contact with the goalie.

 

STICK AND BALL PLAY

  • In the interest of safety (preventing head/face injuries from high balls or sticks being swung at high balls), the ball may not be shot into the air head high. If the ball is shot head high, it is immediately whistled a dead ball with possession reversed at the nearest sideline from the spot of the infraction. In other words- high balls are not delayed penalties. Exceptions to the rule include a rising shot that travels head high beyond the net and deflected shots. In these exception cases, play continues. In the case of a deflected shot that goes high, the ref should use the deflection signal of one hand swiping over the other hand to indicate play carrying on and yell “deflection” for clarity. 

  • Slap shots are illegal. A slap shot is loosely defined as winding up or lifting your stick (in preparation for a shot) above knee level. (see rule 1 for further clarification). The follow- through must not go above the waist. 

  • Players are not allowed to run with their stick or play the ball with their stick above their waist. A goal scored by playing the ball with a stick above the waist shall be disallowed. 

  • Stick checking is allowed

 

HAND-BODY DEFLECTION

  • If a ball is traveling off of the ground, a player shall be permitted to catch the ball out of the air but must immediately place it or knock it down to the ground. He/she may not catch it and run with it. 

  • A player shall be permitted to stop or “bat” a ball in the air with his/her open hand unless, in the opinion of the ref, he/she has directed the puck to a teammate in any zone other than the defending zone 

  • Play will not be stopped for any hand pass by players in their own defending zone. A hand pass in the defending zone is considered to have occurred when both the player making the pass AND the player receiving the pass have both of their feet inside their defending zone. The defending zone is defined as the area closest to the team’s defending goal up to the mid-court face-off dot. 

  • Any attacking player who gloves the ball towards the goal keeper or the net/crease area will be whistled for a hand pass. This will result in a goalie ball restart for the defending team.

  • A goal cannot be scored by an attacking player who bats or directs the puck with his hand into the net. A goal cannot be scored by an attacking player who bats or directs the puck and it is deflected into the net off any player, goalkeeper or official [or tree]. When the puck enters the net on a clear unintentional deflection off a glove, the goal shall be allowed.

  • A goal cannot be scored by an attacking player who uses a distinct kicking motion to propel the puck into the net. A goal cannot be scored by an attacking player who kicks a puck that deflects into the net off any player, goalkeeper or official [or tree].

  • Any ball that is directly deflected off or knocked in by a ref and goes in to the goal unobstructed shall not be allowed. 

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SUBS

  • Subs can enter the game at any time, however, no more than 6 players (including the goalie and 2 women/non-binary) from any team can be playing on the court at any time. Subs may only shift on and off the court when they are on the same half of the court as their team's 'bench'. If a player or team is caught shifting on/off on the other team's half, it is a delayed call for Too Many Players and possession is given to the non-offending team.

 

REF INTERACTION

  • NO player may speak to the referees during the game, unless the referee initiates communication. If you have something you think a referee should know, tell your captain and they will relay the message to the referee at an opportune time. An opportune time includes after whistles or in between halves, not during play. 

  • Keep in mind that the referee’s call stands, so if you have a dispute with a call, suck it up and shut up. 

 

TEAMS 

  • Teams are co-ed and must have at least two female/non-binary players playing on the court at all times (not including the goalie) or else they will need to play short. 

  • Rosters will be limited to 20 active players. 

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NO STICK THROWING/SMASHING

  • No one is to ever smash a stick or anything else against the ground with force, and no one is ever to throw a stick, on the court or off, because of the potential for severe injuries. Such infractions may lead to penalties, ejection from the game or both.

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PENALTIES

  • GAME RESTARTS AFTER A PENALTY OCCURS 

  • Should an infraction of the rules be committed by a player of the team in possession and control of the puck, the Referee shall immediately stop play and assess and the ball changes possession and ball is inbounded from sideline across from the point of the foul. 

  • Should an infraction of the rules be committed by a player of a team NOT in possession and control of the puck the Referee shall signal a delayed penalty. Play will be stopped immediately when the offending team gains possession and control of the ball. The ball changes possession and placed at the spot of the touchup. 

  • If any infraction of the rules is severe enough, intentional, or repeated, the offending player will be written up by the head ref.

 

Minor offenses (warning)

  1. Holding 

  2. Hooking 

  3. Lofting  

  4. goalie covering out of crease 

  5. goalie delay of game 

 

Major offenses (sit for 2 minutes)

  1. high sticking 

  2. slapshot 

  3. Severe offenses (1 game – 5 game suspensions):

    1. slashing

    2. throwing/smashing stick

    3. tripping 

    4. verbal abuse 

Extreme offenses 

  1. ref abuse 

  2. pushing/roughing/fighting 

 

A 5-minute misconduct penalty can be given to any player based on referee discretion. This player must leave the game for 5 minutes before they can return to the game, the ref will notify the team when the 5 minutes is up. Infractions warranting a 5-minute misconduct include: 

  • To reiterate- if a player commits a penalty against another player on a breakaway-at least a 5 minute misconduct will be awarded. This call will be made in the interest of safety and rule #1

  • verbal abuse of refs or other players 

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Refs still have the option to say sit a shift, sit the rest of the half, or sit the rest of the game (a game misconduct) for various infractions. However, if a referee feels a player needs to sit longer than 5 minutes, or the whole game, you do not necessarily need to give a 5-minute misconduct first. 

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PROHIBITED ACTIONS 

This is a non-contact game. As such, there is no pushing or using physical force against another player. All players are responsible for being in control of their actions at all times on the court and sidelines. Prohibited actions include and are not limited to:

  1. intentional physical contact with another player with your body or stick 

  2. checking 

  3. chopping (bring the stick down on another stick and also holding down a stick) 

  4. hacking/slashing (shin- slapping) 

  5. tripping 

  6. hooking 

  7. spearing 

  8. stick end-butting 

  9. high sticking (stick above the waist) 

  10. verbal taunts and abuse 

  11. fighting 

  12. any infraction covered by the rules of USA Hockey, not stated above, and at the discretion of the refs 

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All rules are subject to change at the discretion of the tournament director up until the start of Game 1.

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